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Fundamentals of Autodesk 3ds Max in Design Visualisation
3ds Max Fundamentals : Overview, Materials, Lighting, Rendering
3ds Max Fundamentals : Modeling & Animation
Modeling the Mad Man Robot
Modeling a Mad Castle
Modeling the Mad Man Robot
Animating the Mad Man Robot
Modeling the Mad Man Robot
Animating the Mad Man Robot
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This course is not only an entry level course for the new user, but is also relevant to existing users wanting to upgrade or enhance their existing 3d
skills, or perhaps change over from other 3d packages.

The course covers the major functional areas of the latest version of 3ds Max primarily, animation utilizing keyframe animation techniques as well as procedural animation techniques. A close look at track view in particular the dope sheet and curve editor as well as getting hands on experience with constraints, expressions and other tools used in creating animation for your 3d models, cameras, lights and just about anything that can be animated.

The course also covers the major functional areas of the latest version of 3ds Max primarily, modeling utilizing mesh based, sub-d's, spline and other techniques such as displacement and procedural modeling concepts. A close look at the tools of choice such as edit poly and edit mesh with plenty of hands on to help you become familiar with 3ds Max modeling toolset.



Organised into a series of theory and hands on lab assignments, the course ensures that the student will receive 28 hours of well paced, intensive professional training.

Once you have completed this course, you will have a commercial level understanding of professional 3d disciplines that relate directly to the 3d animation and digital industry, whether it be Film, Broadcast, TV, Web or Pre-Press.

This course does not just focus on the buttons, but does cover the processes that underlie them and the reasons they are used in production. This not only helps you understand the concepts, but also how to apply them to your own work.

This course teaches you the essential elements and concepts of animation and modeling within the 3Dimensional world using 3ds Max. You will benefit from the experience of Autodesk Certified Instructors as well as educators, consultants and Autodesk Training Specialists who have helped to put this course together.

Pre-Requisites
3ds Max Fundamentals: Overview, Materials, Lighting & Rendering
Prior knowledge of 3ds Max interface and navigation is assumed
A working knowledge of PC's and the Windows operating environment is assumed.

Course Outline
Modeling
Modeling in 2d for 3d
1. Shapes
This module defines the relationship between 2d shapes and splines and teaches you how to distinguish between single and composite shapes as well as become
familiar with the concept of spline based modeling.

2. More Objects and Modifiers
This module introduces you to the Modifier stack in 3ds Max which is used to change creation parameters after object creation. Sub-Object selection and gizmo modification is also introduced with the main objective being to understand and use the various modifiers that are available and their application.

3. Modeling
This module covers low and high polygon modeling techniques using sub-divisions, box modeling with the new edit poly tools and turbosmooth modifier. Other common techniques such as 2D to 3D utilizing spline based and 3d boolean operations are also covered.

4. Lab: In this exercise we start off with a simple box primitive to create a flying machine that could be incorporated into a star wars pod racer scene.
Lab: Another exercise uses poly modeling techniques to create a persons face and various body parts.

Animation
1. Animation Principles
A close look at traditional animation principles and how to apply these 2d concepts into the 3d world.

2. Basic Animation Techniques and Track View
This module covers traditional keyframe animation concepts and introduces you to 3ds Max's arsenal of animation tool sets such as the track view node with its dope sheet and curve editors.

3. Lab: Main exercise is to create a pod racer simulation a la "star wars" incorporating key frame and procedural animation techniques.
Lab: A fully rigged up character is used for animation practice utilizing the curve editor.


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Cost
Standard Fees $2,500
Student Fees - $1690

Duration
day classes
5 x days

evening classes
10 x nights

Course Dates
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