To gain practical experience in the
art of 3d visual effects using 3ds
Max's Particle Flow and Reactor.
This course is not only an entry level
course for the new user, but is also
relevant to existing users wanting
to upgrade or enhance their existing
3d visual effects skills, or perhaps
change over from other 3d packages.
The course covers the major concepts
and techniques used in creating 3d
visual effects in 3ds Max using Particle
Flow and Reactor. The course will
cover such visual effects as running
and splashing water, explosive impacts,
guided missiles trailing smoke and
blowing up targets, and more.
Organised into a series of theory
and hands on lab assignments, the
course ensures that the student will
receive 35 hours of well paced, intensive
professional training.
Once you have completed this course,
you will have a commercial level understanding
of professional 3d visual effects
that relate directly to the 3d animation
and digital industry, whether it be
Film, Broadcast, TV, or Web.
This course does not just focus on
the buttons, but does cover the processes
that underlie them and the reasons
they are used in production. This
not only helps you understand the
concepts, but also how to apply them
to your own work.
This course teaches you the essential
elements and concepts of 3d visual
effects using 3ds Max's Particle Flow
and Reactor. You will benefit from
the experience of Autodesk Certified
Instructors as well as educators,
consultants and Autodesk Training
Specialists who have helped to put
this course together.
Pre-Requisites
3ds Max Fundamentals: Overview, Materials,
Lighting & Rendering
3ds Max Fundamentals: Modeling and Animation
Combustion Fundamentals
Prior knowledge of 3ds Max and Combustion
interface and navigation is assumed
A working knowledge of PC's and the
Windows operating environment is assumed.
Topics covered include:
Particle Flow Overview : Workflow
Changing particle type based on test
results.
Applying forces such as gravity and
drag to particles.
Using scripting with an event-driven
particle system.
Using materials with particles.Creating
3d Visual Effects with Particle Flow
Reactor Overview : Workflow
Creating Physics bases simulations
using Reactor
Labs:Utilize a particle system to
create the illusion of running water.
Combine this with good use of materials
and shaders you will discover the
flexibility, control and endless possibilities
for creating a number of effects shots
using these techniques.
Labs: Spawning particles upon collision
with a deflector.
Changing particle type based on test
results.
Applying forces such as gravity and
drag to particles.
Using scripting with an event-driven
particle system.
Using materials with particles.
Cost
$2500
($1690) student
Duration
5 days or 10 nights : 35 hours
Dates
tba
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