This course is a part of our 3D
Character Animators / Artist course
This course is not only an entry level
course for the new user, but is also
relevant to existing users wanting
to upgrade or enhance their existing
3d skills, or perhaps change over
from other 3d packages.
The course covers the major concepts
and techniques for successful 3d character
creation incorporating good design
principles and solid character modeling
techniques. Mesh, sub-d and spline
based patch modeling techniques are
covered in detail with plenty of hands
on experience for the student.
Organised into a series of theory
and hands on lab assignments, the
course ensures that the student will
receive 70 hours of well paced, intensive
professional training.
Once you have completed this course,
you will have a commercial level understanding
of professional 3d character design
and modeling disciplines that relate
directly to the 3d animation and digital
industry, whether it be Film, Broadcast,
TV, Web or Pre-Press.
This course does not just focus on
the buttons, but does cover the processes
that underlie them and the reasons
they are used in production. This
not only helps you understand the
concepts, but also how to apply them
to your own work.
This course teaches you the essential
elements and concepts of 3d character
design and modeling using 3ds Max.
You will benefit from the experience
of Autodesk Certified Instructors
as well as educators, consultants
and Autodesk Training Specialists
who have helped to put this course
together.
Pre-Requisites
3ds Max Fundamentals: Overview, Materials,
Lighting & Rendering
3ds Max Fundamentals: Modeling &
Animation
Prior knowledge of 3ds Max interface
and navigation is assumed
A working knowledge of PC's and the
Windows operating environment is assumed.
Course Outline
1. Exploring Anatomy
Looks at anatomy and uses this to
build solid foundations in techniques
for modeling various body parts of
your characters. A look at various
body parts in detail and how to approach
modeling them.
2. Reference Materials
A look at the importance of reference
materials for modeling, how to create
good reference materials and incorporate
them into your 3d scenes for use.
3. Modeling
All about gaining practical experience
in various tools such as patches or
sub-d's for creating your character
models.
- mesh based techniques
- Sub-division techniques
- Spline based \ patch techniques
4. Treatment
Different resolutions, techniques
and approaches to creating your characters
for following industries
- Film
- Broadcast
- Game
- Web
5. Clothing and Utilities
A look at techniques for creating
clothing and other accessories for
your characters.
Labs: Create a humanoid robot like
character utilising patch type modeling.
Labs: Create a small organic character
that has wings and can fly.
Cost
$3800
Duration
10 days or 20 nights : 70 hours
Dates
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