This course is a part of our 3D
Character Animators / Artist course
This course is not only an entry level
course for the new user, but is also
relevant to existing users wanting
to upgrade or enhance their existing
3d skills, or perhaps change over
from other 3d packages.
The course covers the major concepts
and techniques for successful 3d character
rigging incorporating fundamentals
of character studio biped rigs through
to 3ds Max's own internal bones system.
You will be involved in creating fully
functional character rigs utilising
3ds max bones as well as developing
facial rigs for complete facial type
animation using morph targets.
Organised into a series of theory
and hands on lab assignments, the
course ensures that the student will
receive 28 hours of well paced, intensive
professional training.
Once you have completed this course,
you will have a commercial level understanding
of professional 3d character rigging
design disciplines that relate directly
to the 3d animation and digital industry,
whether it be Film, Broadcast, TV,
or Web.
This course does not just focus on
the buttons, but does cover the processes
that underlie them and the reasons
they are used in production. This
not only helps you understand the
concepts, but also how to apply them
to your own work.
This course teaches you the essential
elements and concepts of 3d character
rigging using 3ds Max. You will benefit
from the experience of Discreet Certified
Instructors as well as educators,
consultants and Discreet Training
Specialists who have helped to put
this course together.
Pre-Requisites
3ds Max Fundamentals: Overview, Materials,
Lighting & Rendering
3ds Max Fundamentals: Modeling &
Animation
Prior knowledge of 3ds Max interface
and navigation is assumed
A working knowledge of PC's and the
Windows operating environment is assumed.
Course Outline
1. Rigging
- Biped - Fundamentals of Character
Studio rigs
- 3ds Max Bones
- Treatments for character styles
- Creating and using constraints
2. Testing Models for Animation
Looks at processes required to test
your models for good modeling and
definition. Animation tests are used
to determine how your characters hold
up.
3. Morphing for facial and other Animation
Morphing is a classic technique for
creating facial type animation. We
look at and develop a complete facial
animation rig in detail.
4. Using Modifiers \ Controllers for
Physical Attributes
Physical aatributes can be added to
our characters using controllers and
modifiers such as Flex, Reactor rigid
and soft bodies, spring controllers
and other "procedural" type
animation tools and controls. We look
at these and how to apply them to
our characters.
Labs: Create a rig using max bones
for a humanoid robot like character.
Labs: Create a rig using max bones
for a small organic character that
has wings and can fly.
Cost
$1900
Duration
6 days or 12 nights : 42 hours
Dates
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