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Lee Cocks(Salvemini)
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Character Studio
Dave Mackenzie
3d Character Animators Course
Tim Dawson
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Adam Macgowan
3d Animators Course
Dave Mackenzie
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Ben Rappell
Advanced Lighting, Character Design
Socrati Seretis
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Theodora Kioussis
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Character Rigging

This course is a part of our 3D Character Animators / Artist course

This course is not only an entry level course for the new user, but is also relevant to existing users wanting to upgrade or enhance their existing 3d skills, or perhaps change over from other 3d packages.

The course covers the major concepts and techniques for successful 3d character rigging incorporating fundamentals of character studio biped rigs through to 3ds Max's own internal bones system. You will be involved in creating fully functional character rigs utilising 3ds max bones as well as developing facial rigs for complete facial type animation using morph targets.

Organised into a series of theory and hands on lab assignments, the course ensures that the student will receive 28 hours of well paced, intensive professional training.

Once you have completed this course, you will have a commercial level understanding of professional 3d character rigging design disciplines that relate directly to the 3d animation and digital industry, whether it be Film, Broadcast, TV, or Web.

This course does not just focus on the buttons, but does cover the processes that underlie them and the reasons they are used in production. This not only helps you understand the concepts, but also how to apply them to your own work.

This course teaches you the essential elements and concepts of 3d character rigging using 3ds Max. You will benefit from the experience of Discreet Certified Instructors as well as educators, consultants and Discreet Training Specialists who have helped to put this course together.

Pre-Requisites
3ds Max Fundamentals: Overview, Materials, Lighting & Rendering
3ds Max Fundamentals: Modeling & Animation
Prior knowledge of 3ds Max interface and navigation is assumed
A working knowledge of PC's and the Windows operating environment is assumed.

Course Outline
1. Rigging
- Biped - Fundamentals of Character Studio rigs
- 3ds Max Bones
- Treatments for character styles
- Creating and using constraints

2. Testing Models for Animation
Looks at processes required to test your models for good modeling and definition. Animation tests are used to determine how your characters hold up.

3. Morphing for facial and other Animation
Morphing is a classic technique for creating facial type animation. We look at and develop a complete facial animation rig in detail.

4. Using Modifiers \ Controllers for Physical Attributes
Physical aatributes can be added to our characters using controllers and modifiers such as Flex, Reactor rigid and soft bodies, spring controllers and other "procedural" type animation tools and controls. We look at these and how to apply them to our characters.

Labs: Create a rig using max bones for a humanoid robot like character.
Labs: Create a rig using max bones for a small organic character that has wings and can fly.

Cost
$1900

Duration
6 days or 12 nights : 42 hours

Dates
call

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