This course is for architects and design visualisation artists new to Autodesk Combustion as well as for current users wanting to upgrade or enhance their post production skills, or perhaps change over from other compositing and visual effects packages.
The course covers the major functional areas of the latest version of Autodesk Combustion including interface, workflow and an overview of tools such as the Discreet Color Corrector, G-Buffer Builder and handling of 3D render information for rapid compositing effects in post.
The course is structured around the needs of those involved in creating Architectural and Design Visualization output and in particular those persons wanting to explore Autodesk Combustion and how it can improve productivity and enhance client presentations.
Producing 3d render passes or special output formats from 3ds max adds no time to rendering schedules but allows for extensive flexibility in the final production imagery or animation results. Many changes can be made on-the-fly in real time allowing designers or clients to fine tune the appearance of visualization project outputs.
Post production effects from colour grading, transparency and glows through to z-depth based 3D atmospherics and depth of field blurs, can easily be applied to any component of the rendered scene, such as the shadow or reflection layers. Even lighting changes can be made after the 3d renders have been produced.
The course focuses on the use of Render Elements and RPF format outputs to allow instant changes in the composite of client-dependant design choices such as floor, wall or ceiling colours, even build materials, such as stone, tiling or wood.
Pre-Requisites
No prior knowledge of Autodesk Combustion is assumed, although a working knowledge of PC's and the Windows operating environment is required. Prior knowledge of 3ds max is useful, since this is an in-depth, one-day architect specific introduction to the power of combustion in combination with 3ds max output formats.
Course Outline
1. Combustion Overview, User Interface, basic tools and workflow.
An introduction to the basic features and functionality of Combustion.
2. Introduction to Autodesk Combustion post production effects Operators.
3. What is a composite, how they differ from standard 3D renders.
4. Creating animation, text and particle effects in Autodesk Combustion.
5. Creating and working with composites of render layers to speed up production and add flexibility to final outputs.
6. Creating and working with RPF format renders and Render Elements to enable colour and material changes after 3D rendering is complete.
Cost
$990
($790) student
Duration
1 days or 2 nights : 7 hours
Dates
tba
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