This course is a part of our 3D
Character Animators / Artist course
This course is not only an entry level
course for the new user, but is also
relevant to existing users wanting
to upgrade or enhance their existing
3d skills, or perhaps change over
from other 3d packages.
The course covers the major concepts
of traditional animationfor the 3d
animator. You will gain a practical
understanding and appreciation of
traditional animation principles and
their application in 2d and 3d animation
projects.
Organised into a series of theory
and hands on lab assignments, the
course ensures that the student will
receive 35 hours of well paced, intensive
professional training.
Once you have completed this course,
you will have a commercial level understanding
of traditional animation and how to
apply concepts and skills learned
directly to the 3d animation and digital
industry, whether it be Film, Broadcast,
TV or Web.
This course does not just focus on
the buttons, but does cover the processes
that underlie them and the reasons
they are used in production. This
not only helps you understand the
concepts, but also how to apply them
to your own work.
This course teaches you the essential
elements and concepts of traditional
animation and transposing them into
3d animation projects using 3ds Max.
You will benefit from the experience
of Autodesk Certified Instructors
as well as educators, consultants
and Autodesk Training Specialists
who have helped to put this course
together.
Pre-Requisites
3ds Max Fundamentals: Overview, Materials,
Lighting & Rendering
Prior knowledge of 3ds Max interface
and navigation is assumed
A working knowledge of PC's and the
Windows operating environment is assumed.
Course Outline
1. Timing
We look at how to accurately simulate
the behavior of real world timing
and then to build on from this giving
the animator a solid foundation from
where he can explore his creativity
and be more expressive.
2. Slow in Slow out
Adding expression to animation.
3. Squash & Stretch
Any non rigid, malleable object or
living material.
4. Arcs
Unlike machinery almost all living
creatures move with an arcing motion
5. Anticipation
or the Antic is an essential communication
technique in animation.
6. Staging
All the worlds a stage!
7. Straight Ahead Action & Pose
to Pose
In straight ahead mode the animator
will take off and animate as they
go , in Pose to Pose mode the scene
is planned with a very intentional
path of action and series of extreme
poses.
8. Follow Through or Overlapping
The use of this technique has also
become an essential element in producing
natural flowing movement in animation.
9. Secondary Action
What leads a bodily expression? Think
with the mind act with the body!
10. Exaggeration
This is always a good point to keep
in mind as an animator.
11. Solid Drawing
General sketching and development
of ideas on paper before the computer
screen allows us to achieve a higher
degree of control and sophistication
in our work
12. Appeal
Remember appeal is everything. Look
at the great works of those that inspire
us. Explore there ideas and try to
understand their motivations
Cost
$2500
($1690) student
Duration
5 days or 10 nights : 35 hours
Dates
call
> enrol
now > contact
us for more info
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