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Traditional Animation Principles for 3D 

This course is a part of our 3D Character Animators / Artist course

This course is not only an entry level course for the new user, but is also relevant to existing users wanting to upgrade or enhance their existing 3d skills, or perhaps change over from other 3d packages.

The course covers the major concepts of traditional animationfor the 3d animator. You will gain a practical understanding and appreciation of traditional animation principles and their application in 2d and 3d animation projects.

Organised into a series of theory and hands on lab assignments, the course ensures that the student will receive 35 hours of well paced, intensive professional training.

Once you have completed this course, you will have a commercial level understanding of traditional animation and how to apply concepts and skills learned directly to the 3d animation and digital industry, whether it be Film, Broadcast, TV or Web.

This course does not just focus on the buttons, but does cover the processes that underlie them and the reasons they are used in production. This not only helps you understand the concepts, but also how to apply them to your own work.

This course teaches you the essential elements and concepts of traditional animation and transposing them into 3d animation projects using 3ds Max. You will benefit from the experience of Autodesk Certified Instructors as well as educators, consultants and Autodesk Training Specialists who have helped to put this course together.

Pre-Requisites
3ds Max Fundamentals: Overview, Materials, Lighting & Rendering
Prior knowledge of 3ds Max interface and navigation is assumed
A working knowledge of PC's and the Windows operating environment is assumed.

Course Outline
1. Timing
We look at how to accurately simulate the behavior of real world timing and then to build on from this giving the animator a solid foundation from where he can explore his creativity and be more expressive.

2. Slow in Slow out
Adding expression to animation.

3. Squash & Stretch
Any non rigid, malleable object or living material.

4. Arcs
Unlike machinery almost all living creatures move with an arcing motion

5. Anticipation
or the Antic is an essential communication technique in animation.

6. Staging
All the worlds a stage!

7. Straight Ahead Action & Pose to Pose
In straight ahead mode the animator will take off and animate as they go , in Pose to Pose mode the scene is planned with a very intentional path of action and series of extreme poses.

8. Follow Through or Overlapping
The use of this technique has also become an essential element in producing natural flowing movement in animation.

9. Secondary Action
What leads a bodily expression? Think with the mind act with the body!

10. Exaggeration
This is always a good point to keep in mind as an animator.

11. Solid Drawing
General sketching and development of ideas on paper before the computer screen allows us to achieve a higher degree of control and sophistication in our work

12. Appeal
Remember appeal is everything. Look at the great works of those that inspire us. Explore there ideas and try to understand their motivations

Cost
$2500
($1690) student

Duration
5 days or 10 nights : 35 hours

Dates
call

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